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    <title>Ian Langworth&apos;s Things of Variable Interest</title>
    <description>Thoughts, tutorials, and completely believable expert opinions from Ian Langworth</description>
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      <title>SpaceMolt: An MMORPG for AI to Play</title>
      <link>https://blog.langworth.com/spacemolt</link>
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      <description>Building a multiplayer online game with AI so that AI can play a multiplayer online game</description>
      <pubDate>Fri, 06 Feb 2026 17:00:00 GMT</pubDate>
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      <title>In Memoriam: Richard M. Langworth CBE (1941–2025)</title>
      <link>https://blog.langworth.com/in-memorium-richard-m-langworth</link>
      <guid>https://blog.langworth.com/in-memorium-richard-m-langworth</guid>
      <description>It is with sadness that we announce the passing of Richard M. Langworth, CBE, who died on February 20th, 2025, at the age of 83.</description>
      <pubDate>Fri, 21 Feb 2025 16:00:00 GMT</pubDate>
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      <title>Imposter Attack</title>
      <link>https://blog.langworth.com/imposter-attack</link>
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      <description>The design and construction of &quot;Imposter Attack,&quot; a custom interactive game with ESP32-powered infrared targets, creative lighting, sound effects, and an Among Us-themed designs</description>
      <pubDate>Fri, 13 Dec 2024 16:00:00 GMT</pubDate>
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      <title>Recreating Heroku&apos;s Push-to-Deploy with AWS</title>
      <link>https://blog.langworth.com/push-to-deploy</link>
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      <description>Despite choosing AWS for our product&apos;s infrastructure, I still wanted the high development velocity you get when using Heroku.</description>
      <pubDate>Wed, 10 Aug 2022 15:00:00 GMT</pubDate>
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      <title>Technical Evaluation of a Startup</title>
      <link>https://blog.langworth.com/tech-eval</link>
      <guid>https://blog.langworth.com/tech-eval</guid>
      <description>In February of 2021 I was asked to do a technical evaluation for a startup. The team had 7-10 engineers but lacked senior technical leadership, and the investment team and CEO wanted to make sure they were on track. I&apos;ve sent this to a few other fractional CTOs who found it helpful, and maybe you will, too.</description>
      <pubDate>Thu, 28 Jul 2022 15:00:00 GMT</pubDate>
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      <title>Vim After 15 Years</title>
      <link>https://blog.langworth.com/vim3</link>
      <guid>https://blog.langworth.com/vim3</guid>
      <description>My earlier posts about using Vim were well received and it&apos;s about time for an update. I&apos;ve been doing a lot more work with Vim lately and have spent some time configuring my workflow for peak efficiency, so here&apos;s a snapshot of my current state.</description>
      <pubDate>Tue, 17 Oct 2017 15:00:00 GMT</pubDate>
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      <title>Everything I Missed in &quot;Vim After 11 Years&quot;</title>
      <link>https://blog.langworth.com/vim2</link>
      <guid>https://blog.langworth.com/vim2</guid>
      <description>What a response! The original &quot;Vim After 11 Years&quot; post was very popular, and it prompted a lot of good responses on Hacker News and Reddit which were peppered with useful tips and plugins I didn&apos;t know about. I compiled all of them along with some additional tips from friends and coworkers, then tried a lot of them out, and finally distilled it for you here. Enjoy!</description>
      <pubDate>Tue, 05 Mar 2013 15:00:00 GMT</pubDate>
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      <title>Vim After 11 Years</title>
      <link>https://blog.langworth.com/vim</link>
      <guid>https://blog.langworth.com/vim</guid>
      <description>Fast forward eleven years. I&apos;ve written many different languages and used Eclipse, IntelliJ IDEA, TextMate, and Flash Builder. I even used Emacs for a year just to see what I was missing. But when it was time to start a company I knew that an early priority would be to bang out code quickly, so I chose the best tool for the job.</description>
      <pubDate>Tue, 19 Feb 2013 15:00:00 GMT</pubDate>
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      <title>Building a WebGL game with GLGE</title>
      <link>https://blog.langworth.com/webgl-glge-game-part-1</link>
      <guid>https://blog.langworth.com/webgl-glge-game-part-1</guid>
      <description>This is a three-part monologue on how I built a WebGL game with very little experience in programming 2D graphics. In four days I was able to turn an idea into a game with cute ducks that my friends&apos; 7-year-old daughter enjoyed.</description>
      <pubDate>Mon, 13 Feb 2012 15:00:00 GMT</pubDate>
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